RAW DATA

client : SURVIOS
  • Design Collaboration
  • Worked with Survios in the design of Raw Data’s competitive multiplayer offering.
  • Real-time Network Code
  • Implemented network code to support competitive gameplay.
  • BACK-END CODE
  • Worked closely with their platform team to flesh out their networking back-end.
  • Multiplayer Map Design
  • Designed and prototyped competitive maps.
  • NETWORK PERFORMANCE
  • Streamlined matchmaking, improved online interactions, and reduce latency.
  • GAMEPLAY R&D
  • Prototyped VR locomotion and other global gameplay systems
Design Collaboration : Worked with Survios in the design of Raw Data’s competitive multiplayer offering
Real-time Network Code : Implemented network code to support competitive gameplay
Back-end Code : Worked closely with their platform team to flesh out their networking back-end
Multiplayer Map Design : Designed and prototyped competitive maps
Network Performance : Streamlined matchmaking, improved online interactions, and reduce latency
Gameplay R&D : Prototyped VR locomotion and other global gameplay systems
game-image