We are Disruptive Games, an independent games development studio founded by industry veterans who have worked on some of the most recognizable and renowned console games in the world. We’re dedicated to creating the highest quality gameplay experiences, with a special focus on pushing the boundaries of what can be done with connected gameplay. We value original ideas, unique perspectives, a strong work ethic, passion and teamwork. Our studio is located in downtown Berkeley, a creative community with plenty of good eats.



Eric is the co–founder and CTO of Disruptive Games, a start-up born from his entrepreneurial drive and a desire to build creatively engaging projects that are innovative, successful and enjoyed by fans across the globe.  


Prior to launching Disruptive Games, Eric spent nearly a decade at Insomniac Games, where he was an integral part of the teams that brought the best-selling Ratchet & Clank franchise and Resistance: Fall of Man series to Sony’s PlayStation 2 and 3 consoles.  During his tenure with the company, Eric advanced from programmer to head of the company’s online multiplayer team, a leadership role that allowed him to innovate connected play experiences for gamers around the world, and at the same support the goals of individual team members.  Before joining Insomniac Games, Eric was a programmer on LucasArts Entertainment’s Star Wars: Bounty Hunter; Cyan Worlds’ Myst series and Mindscape, Inc.’s Lego Island, among others.  Eric grew up in the Bay area and studied film at UC Santa Cruz.



Jake is the co-founder and CCO of Disruptive Games, a venture driven by his love of games, especially multiplayer experiences; and a desire to redefine them.


Before starting Disruptive Games, Jake spent the majority of his career as part of Insomniac Games where he served as the lead multiplayer designer for the studio, contributing to the Sony flagship titles; Resistance, and  Ratchet & Clank.  Prior to joining Insomniac Games, Jake worked with the talented teams at Pandemic Studios, where he served as lead level designer on Saboteur, an open world cult classic, and Neversoft (a division of Activision Blizzard), where he was a level designer on GUN as well as the billion-dollar Tony Hawk franchise.  Jake was raised in Carmel, California and earned degrees in English and Music from UCLA.